Thursday, October 19, 2017

RAMILLIES 1815: A TWENTY FOOT TABLE, TWENTY PLAYERS, AND A FEW TOY TELESCOPES

If you have been following along, you will no doubt recall that I have been meandering towards hosting a rather epic (as it has been called by others--let the record show) Napoleonic orgy featuring all of my Prussians vs most of my French. For those who wish to catch up, you may wish to check out the previous post, which presents the context for the engagement. This happened last Saturday (Oct 14), and this post, dear readers, intends to shew what transpired.  I was heavily engaged with running the affair, so please excuse if this report may consist of rather alot of eye candy with some contextual framing tossed in. For those who may want to know how this was done, or who might wish to replicate this madness, I direct your attention to my Ramillies 1815 content page, where I have posted all the game files.   On to the report...

For starters, I used the below text to produce my own versions of maps for the event...
Ramillies 1706 Marlborough’s Tactical Masterpiece Campaign 275 Author: Michael McNally Illustrator: Seán Ó’Brógáin Publication Date: 20 Oct 2014 

...the dimensions of the maps necessarily wound up getting warped quite a bit to fit the elongated proportions of the wargames table. In this case, I had a main table (Ramillies) of 20' x 6', with two adjacent "approach" tables (one Prussian and one French), of 18x5'...

...Above left, the graphic showing the tables marked off in a 1' grid (numbers are entry points).  Above right, the graphic combined into a single map. One feature of the game was that the last foot of each of the approach tables was actually the first foot of the Ramillies table. This overlap took care of any issues with fighting over the gap between tables (which I've seen come up in games that use multiple tables). Speaking of arrival points, each commander had to decide on a primary axis of advance ahead of time, as well as an order of march. Once that was done, units would arrive in accordance with the order of march table. This system abstracts the time/distance effect of formations arriving in columns of march along the axis...
 ...Example: If the Center/North axis was chosen, 1 formation (French Division or Prussian Brigade) would enter on turn 1 (at entry point 3), and up to 2 formations could enter on turn 2 (1 at entry point 2 and 1 at entry point 4). 2 formations could enter on turn 3 (1 each at entry points 1 and 3). As it turned out, both sides chose Center/North, but more on that later.
   
On the night before the game, I set up room and the terrain...
...I had terrain "tents" to assist with both identifying terrain effects as well as objectives for towns. In the above, you can see that in addition to the terrain classification information, the town of Foulx is worth two points for the French (signified by the two blue dots) and one for the Prussians (one gray dot)...
...I started setting up at 6:00 p.m. and wrapped up at around 11:30 p.m. on Friday. I hand't expected it to take so long, so am glad that I didn't try to get the tables set up the morning of!  Aside from levelling the tables and securing the table coverings, I spent a good amount of time ensuring that the entry points were correct (so both sides had the same distances to cover) and meshing where the roads left one table and entered another given that these would serve as guides when units were transferred between tables. Above, the room and tables ready to go the night before.  I must add that the near table in the above left photo is the table mat that I created for this game, spraying patterns on a piece of 20' x 5' duck cloth. I was rather pleased with how it came out (now I have one if I need one again). The others are  Hotz Artworks European Fields mats, and they are superb.  I then returned early the next morning with the troops, and things starting happening....
...players begin arriving and checking out the turf.  We had identified a group of core players for each side ahead of time. These fine fellows would command the major formations and were appraised of the grand schemes for each side. Walk-in players were assigned to them to assist with running the formations. Although there were inevitably some comings and goings through the day, we had twenty players at the peak (that I counted), which was what I had figured for...
...Charlie, the author of Napoleon's Rules of War, briefs the players before the game.  Charlie would assist me in running the game. I then followed charlie and briefed the players on the peculiarities of the Game Day rules and the Victory Conditions. The game was intended as a mini campaign and kriegspiel in one, only without maps. Towards these ends, one of the central tenets was limited player communication. Once a player's formation arrived, he could only communicate with adjacent commands or the army commander via written note, and that was only during a five minute command phase at the end of every turn.  Thus, each player commander would see the other side approaching and have to adjust based on his understanding of the operation. This worked out well; the individual initiative of multiple players impacted the overall schemes of the commanders (for better and worse), and each side clearly was reacting to the other.  Another point was that players could not leave the environs of the approach table until their commands had actually entered the Ramillies table.  And in any case, they could not examine the approaching enemy units except as they could see them across the table (or approaching the table in the distance).  Thus, spying out the approaching forces was a major part of the game.  To assist with this mechanism, I (helpfully) equipped both sides with the finest in Napoleonic technology (what we call in contemporary military terminology "off carriage fire control")....
...each side had four of these magnificent toy telescopes available to scan opposing forces. What they lacked in magnification they more than made up for in flavor...
 ....after the rules briefings, each team broke into their planning sessions. Team Prussia, above left, receives its brief from Bob (playing the part of Gneisenau), and Team France, above right, received its brief from Mark D (Playing the part of Grouchy). Then things got rolling in earnest...
...a few turns in: the Prussians arriving on the approach table (above left). Above right, you can see the French Corps on the approach table arrayed in battalion carre (each block is a division).  Nicely, done, that man, Mark D/Grouchy (seen at the end of the table at the top of the picture)...
  ...Above Left, a shot of a French division marching across the approach table.  Above right, a Prussian brigade marching in from its arrival point...
 ...the first players start taking up positions on the Ramillies table as advance guard elements start arriving there...
 ...meanwhile, the main body players whose commands were still on the approach tables look on to follow developments and adjust accordingly (or not)...
  ...more players start taking up positions at the Ramillies table as more formations begin to arrive...
  ...things are developing, with most players on the Ramillies table, but there remain substantial forces yet to arrive...

  ...a shot from the French side looking towards the Prussians on the northern edge of the battle. This would be a more spread out affair, with room for troops deployed in line, as opposed to the main effort in the center, where you can see the more concentrated forces in columns. Standing in the photo is AJ, of AJ's Wargaming Blog, who also has a report on the game...

...Both sides are now all in, with nothing left on the approach tables.  This did not mean that the approach tables were irrelevant. A breakthrough by either side could force action onto an approach table (which would be extremely adverse to the side that had to defend its approach)...
 ...Above, action on the north end of the table with fighting stretching into the woods and across the Little Gheete River. On the French side, Earl's dice, which had been red hot in the practice games, went cold, and General Dice instead weighed in on the Prussian side (when it rains...).  The Prussians would eventually threaten Autre-Eglise by the end of the day...
  ...the culminating action in the center, with the French Young Guard hitting the Prussian line opposite Ramillies.  This also was where the Prussians deployed one of their two grenadier battalions (seen in the above right, the fellows with the busch plumes). The Prussian line withstood the shock, and they eventually would challenge the French for control of Ramillies (which was contested at the end of the day)...
....On the south end of the table, the Prussian cavalry division has arrived and is poised to impact events, with the dragoon brigade headed for the gap in the French lines (trying to get there before it can be covered), and the cuirassiers threatening the French line south of Ramillies...
 ...but the French Dragoon division is coming up to counter. Unfortunately, we had to call the game before this epic clash was resolved, but it was grand to see it developing!
This game represented an engagement between a full up, reinforced Prussian Armee Korps (five brigades, plus cavalry division and reserve artillery), and a reinforced French Corps d Armee (three divisions, plus corps light cavalry division & reserve artillery, plus a Young Guard Division, plus a Dragoon division supplemented by a hussar brigade).  In all, there were  48 Prussian battalions, 44 French battalions, 48 Prussian squadrons, 44 French squadrons, and 9 batteries on each side.  About right, it seems, for a 20 foot table :)

By all accounts, it was well received and ran pretty much as I had hoped it would.  The game ended before we could name a victor, but it was well fought and all seem to have been productively engaged while there.  I managed to put all of my toys on the table, and it was quite a sight to see them spread out in one game. We played from 10:00 a.m. until 5 p.m.: 'twas a fine way to spend a Saturday, among good friends playing with toy soldiers.  My thanks to all of my compadres in the club for their enthusiasm and support.  I am content. 

And this, friends, concludes my report on Game Day, 2017.  

Excelsior!



22 comments:

  1. It was an incredible experiance. Thank you very much for letting me take part.

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    1. Hi Mark, Of course you were welcome to take part as one of the crew!

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  2. What a great looking battle. And 20 players! Well done, Ed.

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    1. Thanks, Natholeon, I was happy with the look of things, and the support of the club made it worthwhile.

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  3. Wow, Ed! That was an epic undertaking! The tables look splendid. Handling 20 players is a serious management task. This must have been a fascinating experience for all involved.

    Well done!

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    1. Thanks, Jonathan. I'm still processing all the things that were going on as a result of the size and structure of the game--"real world" friction (without the need for activation points and those sorts of mechanics).

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  4. Well done, looks great and terribly impressive marshaling 20 wargamers!
    Best Iain

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    1. Thanks, Iain,
      I'm very fortunate to be in an active club that can pull twenty gamers together for such an event.

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  5. Tremendous Tempting Tussle!
    Congratulations! Looks like a great event, well organized, well played, attractive, good fun by the look, etc.

    Memorable I would think. (based in part of my memories of the largest game that I was part of organizing, about 1/2 the size of this one (unless you count 40's as worth 2x25's....), and and in contrast to the largest (yawwnnn) game that I once played in which shall remain nameless though it happened to be a 25mm refight of
    a Marlburian battle).

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    1. Thanks, Ross. I think 40's should count as a bit extra. I played in a "mega game" at a convention and share your impressions (and that experience helped to guide my handling of this game).

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  6. Impressive, spectacular and huge, telescope is a great idea here!

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    1. I forgot to mention the telescope!

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    2. Yes, the telescopes--for practical purposes, not very useful, but that added to the fun, actually :)

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  7. Deserving of the title of 'epic' and one of those quality wargaming moments that I imagine that will stand alone as memorable for those involved. The telescopes were a lovely touch.

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    1. Thanks, Norm, The telescopes were a novelty but turned out to be great fun.

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  8. A great looking game Ed
    And well done for herding all those ‘cats’

    All the best. Aly

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    1. Being a blog and not easily conveyed, I left out that I had German and French marches and fanfares on an mp3 player connected to a bluetooth speaker. There's nothing like a blast of music to prompt a reaction out of a herd.

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  9. Mark from My brave fusiliers sent me and I'm glad he did. Fantastic looking game and kudos to you for pulling it off.

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    1. Glad you dropped in, Mark. Seeing the Brave Fusiliers blog and knowing Mark (of that blog) was one of the things that got me to get mine up snd running.

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  10. Impressive looking event, I really liked some of your added touches like the info on the towns and terrain. It definitely also had the look of a big Napoleonic battle.

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    1. Hi Mike, I've used the terrain signs/tents successfully in convention games. Despite handing out reference sheets with the same (or more) information, having a sign or marker on the table, even if abbreviated, seems to give players a more direct connection to the information.

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  11. Great write-up Ed. I've cross-linked to it from my blog.

    AJ

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