One of George's dragoons shooting it out with two of AJ's Croats
A series of events have put me behind where I'd like to be in in relation to the upcoming Huzzah! convention--and the game that I am going to be running there! I finally was able to put together a small playtest this last Friday. Given the limitations on time and prep, my aims were specific, looking to proof the rules, the tracking systems, and an overall reality check on the mechanics. As a result of this playtest, I'll be doing some important revising of the scenario and rules before Huzzah! Thanks to AJ and George for their suggestions! I did not come away with many pictures or much of a narrative given that I had to take a hand in playing, taking notes, and running the playtest. However, you will find an excellent synopsis of the action on AJ's Wargaming Blog. In this report, I'll briefly outline the scenario, share some points from my perspective as game master, and share some eye candy (of course!). As usual, you may clix pix for BIG PIX....
"It's quiet. Too quiet. I don't like it..."
Sprinkled about the area are potential swag locations (some blanks), marked by my Universal Activation Markers (the green disks, if you aren't familiar). I had a separate sheet listing what was in each. Given that I was playing in this game, I placed these face down and blindly. This turned out to be a good mechanic: face down=undisturbed spot. Face up =discovered. I'll use this in the convention game.
The set of tactical markers I produced worked well enough in the game, too. Above, one of my trusty dragoons kneels to cover his mate as he works his way down the street.
In the playtest,each player ran 5 figures. Above, the Croats lined up before the playest, In the convention game, there will be two sets of Croats, along with three sets of dragoons, and one set of "Polish Cossacks." Each figure will have a mounted and dismounted version. In the playtest, each side also had a cache, represented by a pack horse, but these wound up being peripheral to play and more of a distraction, so they'll be dropped.
AJ suggested that the rules could be adjusted for Old West Shootouts. Looking at the above picture, I must say that the situation certainly is reminiscent of "Dodge City."
Speaking of pictures, these low level games do tend to produce cinematic moments rather unlike other games, which is a large part of their allure...
My dragoon leader (above left) charges down the road to deliver a pistol shot from horseback (which missed) at AJ's Croat. (Above right) Two of George's dismounted dragoons hold the stable yard against a mounted dragoon trying to crash his way in. Again, thanks to AJ and George for helping with the playtest, from which important points were gleaned--as usual. Not only will the game be much more ready for the convention, but I will be much better able to run it given the valuable practice.
Excelsior!
Looks good, should be fun. 11 days left for prep, so, no pressure!
ReplyDeleteNo pressure at all...maybe I'll start painting up some figures for the game :)
DeleteAn interesting looking game, Ed. Good luck running it at Huzzah!
ReplyDeleteThanks, Jonathan. I hope to remember to take enough pictures to post a report.
DeleteNice pictures, handsome minis and terrain!
ReplyDeleteHi Phil, the Old Glory 17th Century figures are simply top notch. I recommend anyone interested in the era check them out.
DeleteSounds like an interesting game! Good luck at the convention!
ReplyDeleteThanks, Stew. Down the road, this will be yet another set of rules I'll be able to post!
DeleteThat looks like a lot of fun...
ReplyDeleteYou really should be painting your toys right up to the day before the game...
The smell of fresh varnish always improves a demo/participation game...
All the best. Aly
P'haps a few vignettes...
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