Showing posts with label WWII. Show all posts
Showing posts with label WWII. Show all posts

Sunday, July 26, 2026

JULY GAME NIGHT

 

Things getting under way during the July Game Night. 

Greetings, dear reader(s). This won't be much more than a snapshot post, but hopefully still worth a visit.  Our club recently convened for our monthly game night (July).  Despite it being the middle of the summer, when attendance can be light given that a portion of regulars are away on holiday/vacation and other seasonal engagements, the turn out was quite robust: 23 in attendance.  Our game nights consist of 3 games, normally understood to be designed for 6 players with the flexibility to go up or down by 2.  We also generally have a "overflow" game in the wings--ready-made and quick to set up in case turnout exceeds seats. In this case, we had 3 fully supported games and no need to pull out the contingency game. Here is what was on offer:

Battle of Groveton, 1862 
AJ (end of table in black t-shirt) briefing players on his 15mm ACW Battle of Groveton game using his popular Electronic Brigadier system, which he's successfully expanded in the last year from its origins in 28mm American Rev. to 15mm ACW.  AJ 3D printed the extensive linear fences seen in this layout.



Battle of Cape Matapan, 1941
Phil (standing, white beard, black t-shirt and Boston Red Sox baseball cap) briefing players on his Axis and Allies War at Sea game.


   

Battle of Luneville, 1944
Rob (yellow cap) briefing players at the start of his 28mm Iron Cross WWII game. Rob is one of the group's 3D printing pioneers, and his games feature custom buildings and other features that he has researched and produced (like a V2 launching site, complete with rocket, for a previous game). 


  

I arrived early, visited with everyone, then when I saw that nobody needed me to fill a seat to float their game, I helped to facilitate AJ's game until the players were in the swing things and then did a few turns around the room watching the other games before heading home at around 9 pm --which was just right for my Friday night.  

Exclesior!
 

Thursday, October 24, 2024

CLUB OPEN GAME DAY

 

Gamers  gathering and perusing the tables at the start of the Open Game Day.


Last Saturday (Oct 19), our club (The Northern Conspiracy) held it's first open game day. Our club is located in Northern New England, with members from New Hampshire, Maine, Massachusetts, and Vermont, and it meets once per month for a game night gaming session at a venue in New Hampshire. Once or twice per year, we hold a "Game Day" on a Saturday. These are usually big games or linked table campaigns that are all day affairs.  However, we sometimes run multiple smaller games on our game days--an extended version of our game nights that allow people to get in a full day of gaming.  This year, we decided to do some outreach and held an Open Game Day. Although we certainly were interested the usual--introducing our club to new prospective members--a major aim was to showcase historical miniatures gaming to the larger community of gamers. Towards these ends, we hosted a range of participation games, five in the morning and three in the afternoon. The idea was to have games that weren't too challenging in terms of rules, that would be in known/popular periods (like WWII), or that would demonstrate the visual appeal of other, lesser known periods, showcasing the range of options available in historical gaming. Here is a run down of the games (I ran my joust, which is the last in this report). As usual, you may clix pix for BIG PIX. 

Battle of Rhode Island, 28mm American War of Independence 
AJ (standing at the end of the table) briefing the players.
AJ ran his Electronic Brigadier American War of Independence Game with a full compliment of players. AJ's eBrigadier games have quite a following and are always a draw. He is working on expanding it beyond AWI in the future. 

Rome Vs Carthage, 28mm Ancients
Bob O seated at the end of the table

Bob O has put together a faster playing multiplayer variant of Command And Colors Ancients, complete with superb custom made cards and wooden trays to organize and hold them. He has put together a similar C&C variant for the Russo Turkish War. This game pitted a Carthaginian force under Hannibal's brother (Magon) against an equal sized Roman force under Varo trying to block him from linking up with Hannibal. 

Operation Epsom, 15mm World War Two
John M (yellow hat) getting players ready for his game.

John M ran a game of Blitzkrieg Commander set during the Normandy Breakout. John's specialty is World War Two (gaming and history), and his games are always appealing and fun to play. This one was no different.

Invasion of Norway, 1:1800 World War Two Naval 

One of our naval experts, Ross, put something on for the naval gamers using the elegantly simple War at Sea rules pitting a German force transporting troops for an invasion of Oslo against an intercepting allied force. Unfortunately, I only managed to get a few shots of this game during setup. 

The Battle of Carchemish, 650 BCE, 28mm Ancients
Ralph (blue vest) setting up.
This was (unfortunately) one of two games that I only managed to capture set up pictures for. Ralph and Charlie used Ralph's fast play "Hannibal at the Gates" ancients rules for the "anchor" game of the afternoon session, featuring a striking table festooned with clashing chariots and all the other colorful trappings that Babylonians, Medes, Scythians, and Egyptians bring.  Ralph's terrain pieces always add much to his games, and the feature of this one was this stunning aqueduct. 

V2 Rocket Heist, 28mm World War Two
Rob, cap at the end of the table, setting up his Iron Cross World War Two game. Again, I didn't capture any images of the game in progress, but the premise of it was an inventive mix of "adventure" and history, with Polish partisans, Home Army, and British Paras trying to capture a crashed V2 rocket and smuggle components of it out for analysis. The V2 models on the table were quite arresting (Rob is among our club's 3D printers, and creates lots of interesting materials for his and other people's games, the V2 rockets on this table being among them). 

Jousting, 28mm Medieval
Your humble correspondent (standing in black and white club shirt) briefing players during the morning joust. 


My contribution was to ran my Joust for the Fun of It game.  I ran this twice, once in the morning session and once in the afternoon. I had four players in the morning and six in the afternoon, a mix of club members and guests in both. So in my game alone there were ten players for the day. One new thing I added was the "leader crown" (seen in the upper left picture). This is worn by the player who is in the lead after each match--a mixed honor since it also serves as a target, letting other players know who they need to take down a few pegs if the chance arises (great fun). 

Summary
Although I don't have the numbers, counting the two iterations of my game, attendance was such that it floated eight viable games, with something between 4 and 6 per table (I think AJ's E Brigadier game may have had 8). Attendance in the morning session was higher than the afternoon, but all games ran. Many among the guests were new to historical miniatures gaming, one who had been invited by a club member later told him, "I can't believe how much I liked that historical gaming!"  Of course, club members were in attendance as well and had a fine day out, too. It's always good to get together to game in the club, but it was also a great experience to meet others who came to play. We'll be reprising the open game day again next year. If you're in our neck of the woods, watch for it. 

Excelsior!
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