Thursday, October 24, 2024

CLUB OPEN GAME DAY

 

Gamers  gathering and perusing the tables at the start of the Open Game Day.


Last Saturday (Oct 19), our club (The Northern Conspiracy) held it's first open game day. Our club is located in Northern New England, with members from New Hampshire, Maine, Massachusetts, and Vermont, and it meets once per month for a game night gaming session at a venue in New Hampshire. Once or twice per year, we hold a "Game Day" on a Saturday. These are usually big games or linked table campaigns that are all day affairs.  However, we sometimes run multiple smaller games on our game days--an extended version of our game nights that allow people to get in a full day of gaming.  This year, we decided to do some outreach and held an Open Game Day. Although we certainly were interested the usual--introducing our club to new prospective members--a major aim was to showcase historical miniatures gaming to the larger community of gamers. Towards these ends, we hosted a range of participation games, five in the morning and three in the afternoon. The idea was to have games that weren't too challenging in terms of rules, that would be in known/popular periods (like WWII), or that would demonstrate the visual appeal of other, lesser known periods, showcasing the range of options available in historical gaming. Here is a run down of the games (I ran my joust, which is the last in this report). As usual, you may clix pix for BIG PIX. 

Battle of Rhode Island, 28mm American War of Independence 
AJ (standing at the end of the table) briefing the players.
AJ ran his Electronic Brigadier American War of Independence Game with a full compliment of players. AJ's eBrigadier games have quite a following and are always a draw. He is working on expanding it beyond AWI in the future. 

Rome Vs Carthage, 28mm Ancients
Bob O seated at the end of the table

Bob O has put together a faster playing multiplayer variant of Command And Colors Ancients, complete with superb custom made cards and wooden trays to organize and hold them. He has put together a similar C&C variant for the Russo Turkish War. This game pitted a Carthaginian force under Hannibal's brother (Magon) against an equal sized Roman force under Varo trying to block him from linking up with Hannibal. 

Operation Epsom, 15mm World War Two
John M (yellow hat) getting players ready for his game.

John M ran a game of Blitzkrieg Commander set during the Normandy Breakout. John's specialty is World War Two (gaming and history), and his games are always appealing and fun to play. This one was no different.

Invasion of Norway, 1:1800 World War Two Naval 

One of our naval experts, Ross, put something on for the naval gamers using the elegantly simple War at Sea rules pitting a German force transporting troops for an invasion of Oslo against an intercepting allied force. Unfortunately, I only managed to get a few shots of this game during setup. 

The Battle of Carchemish, 650 BCE, 28mm Ancients
Ralph (blue vest) setting up.
This was (unfortunately) one of two games that I only managed to capture set up pictures for. Ralph and Charlie used Ralph's fast play "Hannibal at the Gates" ancients rules for the "anchor" game of the afternoon session, featuring a striking table festooned with clashing chariots and all the other colorful trappings that Babylonians, Medes, Scythians, and Egyptians bring.  Ralph's terrain pieces always add much to his games, and the feature of this one was this stunning aqueduct. 

V2 Rocket Heist, 28mm World War Two
Rob, cap at the end of the table, setting up his Iron Cross World War Two game. Again, I didn't capture any images of the game in progress, but the premise of it was an inventive mix of "adventure" and history, with Polish partisans, Home Army, and British Paras trying to capture a crashed V2 rocket and smuggle components of it out for analysis. The V2 models on the table were quite arresting (Rob is among our club's 3D printers, and creates lots of interesting materials for his and other people's games, the V2 rockets on this table being among them). 

Jousting, 28mm Medieval
Your humble correspondent (standing in black and white club shirt) briefing players during the morning joust. 


My contribution was to ran my Joust for the Fun of It game.  I ran this twice, once in the morning session and once in the afternoon. I had four players in the morning and six in the afternoon, a mix of club members and guests in both. So in my game alone there were ten players for the day. One new thing I added was the "leader crown" (seen in the upper left picture). This is worn by the player who is in the lead after each match--a mixed honor since it also serves as a target, letting other players know who they need to take down a few pegs if the chance arises (great fun). 

Summary
Although I don't have the numbers, counting the two iterations of my game, attendance was such that it floated eight viable games, with something between 4 and 6 per table (I think AJ's E Brigadier game may have had 8). Attendance in the morning session was higher than the afternoon, but all games ran. Many among the guests were new to historical miniatures gaming, one who had been invited by a club member later told him, "I can't believe how much I liked that historical gaming!"  Of course, club members were in attendance as well and had a fine day out, too. It's always good to get together to game in the club, but it was also a great experience to meet others who came to play. We'll be reprising the open game day again next year. If you're in our neck of the woods, watch for it. 

Excelsior!

17 comments:

  1. Looks like a good turn out. I did not realize that your jousting game offered three, simultaneous bouts per session. You must be good at multitasking. After a brief intro, was each pair of combatants able to joust on their own without your constant supervision?

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    1. Interesting question. The joust is iterative in nature. So players repeat the same steps each time (there are other variables involved, like the different knights and of course the different opponents). So I run one practice "course" (a knight vs knight joust) to teach the system, and then prompt players through the steps mainly to keep everyone together. Having said that, each player has a set of references and a card that moves them through the steps. However, getting back to your question, I have noticed that some pick it up right away and only need to be kept on schedule. Others, I am always rather amazed to find, need to be prompted through the steps for nearly the entire game. So as a game master, you do need to keep an eye out.

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  2. Looks like it was a very enjoyable and successful day, Ed.....your jousting knights look very cool!

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    1. Thanks, Keith. One reason we had my game in the mix was to have a bit of "wow factor" on display that might not be expected of historical minis. Those big, toy knights do leave an impression. Now, whether or not you can call my joust historical is a different topic, for different time....).

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  3. Some great games on show Ed and it looks like it was a great success which is great news for your club.

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    1. We weren't sure what the response would be, but it turned out well. We already have another scheduled for 2025.

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  4. A great mix of games on show there Ed and good to see a few newbies interested in historical games:).

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    1. We originally had all the bases covered and had an air game in the mix, but the host had to cancel. We'll definitely try to include one next year, I'm sure.

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  5. Looks like a great day was had by all.

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    1. It 'twas. My voice even held out through the second game (a bit hoarse the next day).

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  6. Good looking event. Your jousting game looked great.

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    1. The club has been discussing having an open game day for awhile, and it lived up to expectations. My jousting game, similarly, was one of those projects where the finished product fulfilled the imagined concept.

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  7. Sounds like a successful day of outreach. Your joust game would certainly draw me in. 😀

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    1. Thankee, Stew. I have been tinkering with ideas for a remote play version...

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  8. I have to echo Stews comment Ed, the other games looked excellent but I reckon I’d have spent most of my time at the joust, it just looks like it’s so much fun. I’m glad the event was a success too. I suspect there’s a lot of time trouble and money involved in opening yourself up to the public - especially when you can’t be sure of attendance numbers. Bravo.

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    1. We all tend to be fond of our own productions and like to think they're appealing; it's always nice to get a bit of validation ;) We were concerned about turnout, but figured that at the worst we would still have our own Game Day (among the members present) even if was just us, so the arrangements, etc, would have not been in vain.

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