On this page of my blog I share both standard and variant resources for Chris Pringle's Bloody Big Battles rules.
I began this project to provide materials in support of a variant for playing BBB at half scale using kriegspiel blocks on maps (a pdf guide for how I manage this is included on this page). However, given that our group also plays BBB at regular scale, I also created resources for playing a "straight" version of BBB as well (those resources would probably be of more general interest). I think the differences will be clear, but I thought that I should add a disclaimer to bring attention to this. I should add that the half scale references and resources might also be of interest to BBB players in general (but that's up to the reader), in particular those interested in gaming in limited spaces. On this content page, there are images of the resources for previewing with links to pdf downloads under the titles. You may click on the pictures to enlarge for better previewing. On this page, you'll find:
STANDARD SCALE RESOURCES
1. BBB PLAYER REFERENCE
2. BBB EXPANDED TURN SEQUENCE
3. BBB EXPANDED TURN SEQUENCE (REACTION FIRE VARIANT)
3A. ALTERNATIVE ASSAULT PROCESS
HALF SCALE VERSION
FULL SCALE VERSION
4. BBB TURN RECORD WITH NIGHT INTERVAL SUMMARY
5. BBB TERRAIN EFFECTS FULL SCALE
HALF SCALE RESOURCES:
6. HALF SCALE PLAYER REFERENCE
7. HALF SCALE TERRAIN EFFECTS, FORMATIONS, AND MOVE ILLUSTRATION
8. GUIDE FOR HALF SCALE BBB USING KS BLOCKS
SCENARIOS
9. KONIGGRATZ HALF SCALE ON KRIEGSPIEL MAP
10. AUSTRIANS V RUSSIANS CIRCA 1879 HALF SCALE ON KONIGGRATZ MAP
1. BBB PLAYER REFERENCE
Front
Back
The above player reference sheet has been proofed in our group and works for us. Page references (in parenthesis) are included for each of the sections. One other thing of note is that I color coded the range bands on the reference...
...which correspond to the colors I use on my range sticks. This shouldn't impact anyone's use, but thought I'd add the explanation. 2. BBB EXPANDED TURN SEQUENCE
3. BBB EXPANDED TURN SEQUENCE (REACTION FIRE VARIANT)
DOWNLOAD PDF
DOWNLOAD PDF
3A. ALTERNATIVE ASSAULT PROCESS (V9)
HALF SCALE
FULL SCALE ASSAULT PROCESS
4. BBB TURN RECORD WITH NIGHT INTERVAL
Not much to explain. Came up with this for a mini campaign game. Night interval aside, the font has a nice period look to it.
5. FULL SCALE BBB TERRAIN EFFECTS V8
6. HALF SCALE BBB PLAYER REFERENCE
DOWNLOAD PDF
Front
Back
Front
Back
In the half scale player reference, I rounded out some of the distances to 2" as opposed to splitting them to 1.5" (mainly for movement)--it is always fiddly to track half inch moves (more so than it is worth, I think, and the difference in practice is transparent). Given that I produced range sticks for fire, I maintained the half inch increments when reducing the ranges (since you don't have to find a point along a scale). To summarize, a 3" BBB fire range is accurately reduced to 1.5" at my half scale, for instance, whereas a 3" move penalty is generally rounded to a 2" move penalty. These mods have worked for us so far with no issues.
&. HALF SCALE BBB TERRAIN EFFECTS, FORMATIONS, AND MOVE ILLUSTRATION
Of course, this is a half scale TEC, so move distances are going to be off if you're playing straight BBB (use the regular BBB terrain effects chart). Having said that, most of the terrain effects in this TEC are consistent with BBB, but some of the rounding that I speak of earlier is present here (using 2" as opposed to 1.5" increments for half moves for instance). There is also a simplified version the line of sight/line of fire rule for shooting higher to lower and over friendly units. Additionally, on the back page there is a movement diagram that would be of use for any BBB game (worth a look, I think), as well as some specific notes on formations using the half scale kriegspiel blocks (there are now two kinds of columns). I would recommend looking over my Guide for Half Scale BBB with Kriegspiel Blocks for more (the next download).
*. GUIDE FOR BBB HALF SCALE WITH KS BLOCKS
The pdf at the above link provides a guide on how I configure maps, mark my Kriespiel Block armies, and created apparatus to support playing BBB at half scale using Kriegspiel Blocks.
This guide might be of interest to those seeking small space gaming solutions. The above picture shows the footprint of my BBB collection: the small cabinet contains five complete KS block armies, and all supporting apparatus needed to play. The map is the equivalent of a 4'x6' playing area. Here is a game report for a game played on this map (with scenario).
As always, feel free to get in touch. These materials have worked for me and our gaming group; I'm always interested to hear how others have found them--in particular, it would be of interest to know if the the player reference and expanded turn sequence are finding use with others.
SCENARIOS
9. Koniggratz at Half Scale on Koniggratz Kriegspiel Map
For more, See the Game Report
Images provided for preview (click for larger versions). Click the link above images for pdfs.
Prussian Roster/OOB (left) and deployment/arrival (on reverse: right)
Prussian Unit Labels (left); Austrian Unit Labels (right)
10. Russians v Austrians, Circa 1879 on Koniggratz Map at Half Scale
For More, See the Battle Report
A speculative clash between Austria and Russia in the wake of the Russo Turkish War. Uses the Koniggratz Kriegspiel Map but not as a specific site of conflict, but as a generic piece of terrain to fight over. Two evenly matched forces, composed of two corps each, of two divisions each stumble into each other and develop the situation from there. This was intended as a mini-campaign that could be played over two days (with a night interval between). Day 01 begins at 0800 and runs to 1900; Day 01 begins at 0600 and concludes at 1900. See Scenario download for details.
Some very interesting ideas there, Ed. I hope other BBB players will find your playing aids and suggestions useful. Thanks very much for doing this.
ReplyDeleteChris
https://groups.io/g/bloodybigbattles/topics
https://www.facebook.com/groups/1412549408869331
Thanks, Chris: happy to share!
DeleteThanks for sharing these resources. I'm not sure when my next game of BBB will be but I've downloaded your Player Reference sheet and your Expanded Turn Sequence sheet to try when I do run a game.
ReplyDeleteEven though I produced it, I was surprised at how much we tended to relied on the expanded turn sequence in practice (with the player reference coming in mainly for combat resolution). Hope they prove helpful for your gaming.
DeleteYour KS using BBB notions are blowing my mind a little bit!
ReplyDelete#1: What a crazy fine notion.
#2: I can't quite figure out how the scale works, but it seems to. BBB bases are, after all, much bigger than a 1/2 battalion!
#3: I gather, though you don't say so, that you've not tried an umpired KS this way?
As you say, Excelsior!
Jim
Hi Jim: thanks for dropping in and leaving a note. By the way, I've watched many of your Armchair Dragoon Youtube games, to include your channel on Kriegpspiel. I have Tabletop Simulator, but have yet to get into a game (maybe in the future?). Anyway, regarding your questions:
Delete#1: I'll accept "crazy" and "fine" happily :)
#2: As I have only embarked on this, I am using BBB scenarios and units--the bases in BBB aren't structured on organization but headcount, so it can't be said that they represent battalions, brigades, etc, per se (at least that's my read). However, given the stated size, I would say that they are roughly brigades, and the larger formations are divisions. Having said all of that, I see no reason why the system would not work if units were based on organizational echelons: ie, each could be a half battalion, or a company, or a battalion. In the future, when I start designing my own scenarios, that would be my preferred method: off the to of my head, I could see each "formation" being a battalion and each base being a company (four bases per battalion, ie four company battalions), with one "S" to represent the light company (you get the idea). As far as ground scale, I see the same thing (nothing magic about it as long as the units move and shoot relative to one another).
#3. I have not yet done a KS this way, but I am heading in that direction--easily done with one master (umpire) map and two player maps.
PS: By the way, I grew up in Milwaukee (Northwest Side) and came up gaming there in the 70s (small world)!
Best,
Ed M
How cool. Did you play Napoleonics at "Napoleon's" perchance?
DeleteHi Jim, I was a regular at Fritze's and often oogled the big Napoleonic 25mm battles that were set up in the basement of the store, but never was in the circle who played there. Our group was younger and poorer (in general) and so we were 15mm Nappy players back then (in addition to board wargames).
DeleteMinor typo on expanded turn sequence assault: eliminiates
ReplyDeleteThanks for the catch: v3 and v4 here we come! :)
DeleteDespite the type, hope you find the refs useful.
Well, I can't even respond to a typo without another typo: ("type" oughta be...well, you know).
DeleteI find the refs very useful. I just happen to be a proof-reading obsession.
ReplyDeleteUmm, make that have a proof-reading obsession. Including my own posts.
ReplyDeleteYour secret would have been safe with me ;)
DeleteWhile I was at it correcting the goof on the player ref (see below), I updated the expanded turn sequences (eliminating the elimniateds).
DeleteOne more: cavalry penalized 3" (not 1) if change of direction > 45 degrees.
DeleteThanks, Vincent. Fixed and new player ref posted (V6). The 1" carried over from the half scale version (mathematically, the exact translation would have been 1.5" to half scale, which was too fiddly, so we rounded down to 1" for simplicity--and since we have yet to see anyone actually make this move, it hasn't been an issue. .
DeleteHi ED, on the charts which are great and really helpful, you have ZOC has 2" not 3" and the evade move is 6" not 12", are those house rules ? Thanks
ReplyDeleteHi Jeff: GOOD CATCH! The player reference began life as a half scale variant. When I made the full size version, those ranges slipped through. They should be ZOC 3" and Evade 12" (as you point out). I've updated the player reference (V5) and posted it in place of the erroneous one.
DeleteThanks!
Thanks so much for doing this , I am hoping se the rules for 6mm Napoleonics both on canvas maps ( kriegspiel style ) and on a regular miniatures set up .
ReplyDeleteGlad you dropped by and took the time to leave a note. If you're thinking of playing on a map, you might find something of use on the "Map Room" page of this blog.
Delete