Tuesday, March 23, 2021

CONTENT PAGE UPDATE: 19th CENT RULES NEW PLAYER REF SHEET

Hungarian Revolt playtest game using the multi-stand VnB 19thC variant.
 
This post, dear readers, is just a bit of housekeeping to announce that I've added material to the 19th Century Rules content page.  The new material is posted in the Volley and Bayonet 19th Century Variant section....
...Scroll below the VnB cover on that page to get to it. 
 
There are two versions of the VnB 19thC variant, one that uses single stand units and a one that uses multi-stand units. Although both versions could be played using the standard player reference, I've added a separate Player Ref Sheet for the Multi Stand Variant  . This is an updated version of the reference sheet that was used during the playtest of the multi-stand variant game (pictured in the opening image).  I had intended to post this reference sheet sooner--but something shiny flickered into my field of vision and distracted me (once again). 
 
Post Script: Without going too far into the rules (which are posted on the content page), I thought I'd add a summary point about the multi-stand variant that would be of assistance to anyone with a casual interest.  Volley and Bayonet is a single-stand system, and the "standard" variant of my 19th Century version conforms to this single stand model. As such, there are no formations although there are unit postures: "normal" and "stationary" for infantry and artillery (cavalry has no special postures in base VnB).  Stationary units gain in firepower and melee, but as the name suggests, they don't move. You show that they are stationary with a marker in the single stand version. In my multi-stand variant, which is battalion-level, each battalion or cavalry regiment is two stands. Thus, you can show unit posture with the formation: "Line" equates to VnB's "Stationary" and "Depth" equates to VnB's "Normal" (both terms are used in the rules and ref sheets: they mean the same thing). I should add that I used the term "Depth" as opposed to "Column" in order to convey that the unit posture is not actually massed or columnar (in the Napoleonic sense).  Cavalry don't go "Stationary," but they can be deployed in line or depth (with some nuances for each, depending on the type of cavalry).  This model also allows for the added use of single stand units representing infantry half battalions (quite common for jagers and frei corps to be employed as such) and cavalry in squadrons or half-regiments (also quite common).  Single stand infantry can still go into line (with a marker), but single stand cavalry are single posture (per the ref sheet).
 

Exclesior!

6 comments:

  1. Thanks, just enjoyed reading your BATTLE OF HATVAN post.

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    1. You're most welcome, Norm: always encouraging to hear that people are finding things of interest in the blog (and not just the latest post).

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  2. Glad you’re keeping busy in hobby stuff. But now back to painting for you! 😀

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  3. Hmm, interesting. All looks effective and do-able.

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    1. I've run games with both variants with no problem, so far, although I probably still need to run a few of the multi-stand variant in order to say it has been proofed. The real question is whether anyone else can successfully run a game with them :)

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