Wednesday, April 6, 2022

FRONTIER BATTLE, 1866: GAME REPORT

 

An 1866 clash brewing.

Recently, I hosted a game set in the 1866 Austro-Prussian (Seven Weeks') War.  The scenario was generic, but loosely based on the frontier battles (such as Nachod and Trateneau) where a leading element of a Prussian column passed through a mountain pass and was met by an Austrian force attempting to push them back.  What makes these engagements attractive is that they are meeting engagements (as we would call them today), with both sides coming at one another as opposed "attack and defend" situations where one side sits and the other bashes its head against them.  These were also "pocket"  battles of essentially division on division building to corps sized. In other words, these engagements are nicely tailored for the "Battalion" scale of my multi-stand VnB 19th Century variant, which I wanted to take out for another spin--and in particular to test out my "1866 supplement" for the same.  I also just wanted to see my Austrians and Prussians on the table (that matters, don't it?).  In this report, you may clix pix for BIG PIX as usual.  
The situation: The Prussians (right) are emerging from a mountain pass into Bohemia and trying to move into open territory, while the Austrians (left) are converging on them from the South in an attempt to push them back.  The set-on had two lead regiments for each side starting on the table. Victory would go to the side that controlled three of the towns (double circled in blue/yellow on the map); there was also a sudden death victory condition if one side captured the objective in the yellow (Austrian) or blue (Prussian) triangle.  As a kicker, if a turn ended where one side had a unit within 12" of the white squared house and the other did not, this would represent control of the center: the side with the unit within 12" would gain a command point representing this positional advantage.  This set of objectives would provide multiple ways for each side to approach the game and also encourage active play across the table (and so it did). I should add that in this scenario, I used the houses as "null" or "blocking terrain"--in other words, buildings cannot be moved into or through and they block line of sight and fire. This worked well at this level: it rendered a town fight sort of feel with units fighting among and around the buildings, but avoiding the complication of occupying and fighting in them. 
The game is a divisional clash, with two brigades (reinforced) on each side.  The Prussian force (above left) represents the lead division of the approaching column and the Austrian (above right) roughly the equivalent (of four brigades: although the Austrians did not have divisional organizations).  The follow on regiment of each brigade entered on turn 2. Each side could also call up a reserve cavalry brigade to add to the mix (but at the cost of a command point).  This was a four player game, so each player commanded a brigade: a nice level, I think.  For the curious, here is a pdf of the scenario. It is also posted on my 19th Cent page (this is a Volley and Bayonet variant). 
The Austrian lead regiments at start, each of 3 line battalions with a hussar squadron and a jager half battalion assigned. 
The Austrian High Command assessing the opposition. 
The Austrian 2nd Brigade Commander at the head of his lead regiment, chafing to throw the Prussians back. 
In my 1866 variant, the Austrians line infantry (not the grenzers or jagers) are more effective when at full strength (Category II) and have a morale bonus when attacking, but they drop to Category I once they sustain a casualty. This represents the "strosstacktic" and gives them a chance to close (it offsets if the morale negative when trying to close with CAT III infantry in line).  They also have extended range to reflect the lorenz rifle, but they are lower category infantry than the Prussians (who are category III), so they may have a small range advantage over the Prussians but their long range fire is less effective (and dropping to CAT I upon SP loss makes this difference even more pronounced).  The first SP loss for the Austrians also represents the loss of the 1/3 of each BN that was armed with the lorenz with adjustable sights vs the rest who had the iron sights: in other words, the first losses would strip away the "third line" men who were assigned to the firing lines, who were the more trained (relatively speaking). The bottom line is that the Austrians line infantry are most effective when used aggressively and at full strength--and they need to have successes early on before casualties start to degrade their capabilities. 
The Prussian lead regiments at start. The 3rd (left) is conventional, with 3 line battalions. The 1st (right) is a hybrid advanced guard configuration, with 2 line battalions, a jager half battalion, and an uhlan squadron (this is a characteristic advance guard mix that the Prussians did employ in the campaign--albeit done in micro in this game).
The Prussian Division Commander and his trusty Prussian General Staff Liaison Officer appraising the situation. 
The Prussian 2nd Brigade Commander at the head of his lead regiment, keen to push
 south.

An overview of the 1st Regiment: Battalions are two stands. Half battalions (jager) are one stand. The uhlan squadron is a single stand unit (although cavalry has the option of being employed in 2 stand "regiments").  The markers on the stands are color coded by regiment (black in this case). Each represents a strength point. Shown to the right is the tracking system. Each regiment has a base like this, with a marker in the upper left showing the corresponding element and the waver level--in this case, 5. When a unit loses an SP, it is moved from the unit to tracking base. Once the number of SPs reaches the waver level, the regiment begins to make waver checks. There is one of these tracking stands on the table for each regiment: makes book-keeping very simple. The dice in the dice frames on the command stands represent command points. 
Command points are handy, and there are different options for Div/Army vs Brigade use: once used, they are expended. In this scenario, having control of the center will replenish command points (at 1 per turn). 

The game is afoot, with players taking up their positions and the game briefing done.
Early in the game; the lead regiments have advanced and each side has brought on their follow on regiments.
First clash: Prussian Uhlans of the Prussian 1st Brigade (handled by George) vs the Hussars of the Austrian 1st Brigade (handled by Mike). This fight would go to the Austrians, establishing a trend: General Dice was definitely with the Austrians this day. 
On the other side of the table, the Austrian 2nd Brigade (handled by Earl) about to collide with the Prussian 2nd Brigade (handled by John). As with the other side of the table, General Dice was wearing white this day: at one point, Earl tossed five 6's (out of six dice), wiping out a Prussian Bn at a swipe. Although it was a back and forth affair, these early successes did carry the Austrians to a narrow--albeit appropriately pyrrhic--victory.  

After this, I'm afraid that I got caught up on facilitating the game and don't have any more nice pictures of the action. 

The bloody-minded and victorious Austrian Command, Earl (left) and Mike (right).
The momentarily checked but still game Prussian Command, George (left) and John (right).

Thanks to the gents for playing up and playing the game.  I'll need to run another to better assess the 1866 module, but my initial impression is that it worked well.  This was, by the way, a daytime game: run on a Monday from 10:00 am (with a nice break for lunch) and then ending at around 2:00--it's good to be early retired!

Excelsior!
 




27 comments:

  1. Ah, the luxury of being a retired gentleman!

    Scenario and battle display look terrific, and I enjoy seeing your 19th Century armies out on maneuvers.

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    1. Given how much of my hobby energy has been concentrated on the 19th Century collection lately, the momentum was there to get them on the table: it was indeed gratifying :)

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    2. Your displays offer up inspiration to get my 19th Century armies out for battle again too.

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  2. A lovely looking game Ed and great to see the Austrians victorious for a change! I do like your scale too, with a couple of bases representing a battalion. This must make building up the forces less expensive and less time consuming, as well as allowing larger numbers of units to be deployed on the table, wins all around!

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    1. Thanks, Keith: yes, I find the combination of the 28mm scale with the figure count is an optimum mix of look and economy of effort--and thus far, there hasn't been a table that has looked bereft of figures or "sparse" on that account. Although the images don't capture it, two stand units allow for both line and depth formations (later in the game there were units deployed in line as well).

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  3. Nice to see your figures in action Ed and of course an Austrian victory. I've played these frontier battles using Bloody Big Battles rules and they make for fun and interesting scenarios.

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    1. The Austrians had a slight edge in numbers, while the Prussians had quality plus more command points. The Prussians had a wretched run of dice while the Austrians had some insanely good dice results--but my sense is that the scenario is probably pretty well balanced: all the more reason to run it again to see how it comes out a second time!

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  4. An excellent post! Once again got me thinking.....

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  5. Great looking game, nice to see the period played. It looks like from AAR you have the rules modified to suit the period. A nice feature of V&B is the 'tinker ability'
    I agree with Jonathan F's comment,repeated trials are a good aspect of games. Looking forward to more!

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    1. Yes, VnB provide an excellent "dashboard" for mods (I've found). You'll find them for this period on my 19th C page (my Nine Years War mods used to be on a content page, but that got hacked and I have yet to get the energy to put it up again).

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  6. Happens to me all the time; I take pictures for the first couple of turns and get all wrapped up in the game and then don’t take anymore. Usually it means the game is going well with plenty of action! 😀

    Very nice set up and a cool scenario. I’m glad you were able to get the troops you’ve been working hard on to the table. It is gratifying! 😀

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    1. Thanks, Stew. I have to say that I now take things more organically and go with the flow of the game than I had in the past. I still certainly like to take pix, and do have the blog report in mind, but I don't let that consideration dominate in the way it did in the past (as has been much discussed lately--the balance between gaming and blogging).

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  7. Great looking game, nice to see an Austrian victory but sounds like it could have gone either way!
    Best Iain

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    1. It is a tough era to game given the dominant tactical disparity between the Austrians and Prussians, but I think the combination of the module I've been tinkering with and the scenario do make for an even game: I'm looking forward to re running it and seeing what outcome #2 looks like!

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  8. Dear Ed, wonderful game thank you very much! Greetings from Melbourne

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  9. Dear Ed, wonderful game thank you very much! Greetings from Melbourne

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    1. Long live Ruritania, an inspiration to us all!

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  10. Great looking game and an entertaining and edifying write-up as usual Ed. It must have been great to get the new Prussians on the tabletop, even if they did come second?!
    Becoming too engrossed in the game and forgetting one's 'duites' as a correspondent are usually the sign of a top game in my book!
    Regards James

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    1. Thanks, James: it was long time coming (it seems) to finally see these figs on the table, as you gathered. The pump has been primed for more to come.

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  11. Hi Ed
    Have you still got the info you used to have about a Nine Years War version of Volley & Bayonet? I remember you were hacked a while ago and lost all the pages. If so can I be cheeky and ask you to send them to me please? Here's my email in code
    rousell68 at gmail dot com
    Cheers
    Ray

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    1. Hi Ray, I haven't found the time to put that content page back up yet (but hope to at some point). In the meantime, I can provide what you would like: I've shot you an email.

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  12. A lovely looking game Ed…
    I really like the stylised look of your collection… and your battlefields never look empty.
    Getting the toys out on the table for a game with your chums in the middle of the day… and not at the weekend… splendid… colour me jealous…
    All the best. Aly

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    1. Thanks, Aly--this game was (for whatever reason) a "shot in the arm" for this collection, so much so that I am rounding out my Austrians and Prussians by a few units so that I can field a full division (equivalent) on each side without any substitutions: looking forward to seeing that!

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