Tuesday, July 16, 2024

JULY GAME NIGHT: MORE BORSCHT AND GOULASH


The usual suspects assembling for the evening's festivities.

Recently, our club held its July game night.  Given the time of year, with summer vacations and the recent holiday, the turn out was (predictably) light. Nevertheless, there were still three games on tap and all were played, to include another round of my Chocolate Box Wars, reprising my Russians vs Hungarians game in order to roll out the system in a "public" forum in a multiplayer mode.  A bit more on that at the end of this post. There were other games in the room. As usual, you may clix pix for BIG PIX in this post...
Phil put on an ancients game, "Eagles in the Valley," pitting Romans vs Gauls using the Hannibal at the Gates rules produced by our very own Ralph Gero. 

Given the light turnout, there were only two players at this table: Michael (standing) and John took part. But still, it's never a bad thing to belly up and play at toy soldiers. 

Rob Z hosted an Iron Cross WWII game, set during the Battle of Arracourt, 1944, pitting the US vs the Germans.

There were four players in this game, which was designed for 4-6, so things were on track. I didn't follow the action, but Rob runs a good game and based on the post-game chatter, a good time was had by all. 

Which now brings us 'round to my game. Pictured is your humble correspondent, mouth open (of course), briefing players at the start of the game.  The scenario was for four players, and that's how many were at the table (AJ, playing but not in the picture, took the photo, for those who like to count heads).
Left: AJ (black shirt) and Dave (baseball cap) took up the Russians, while (Right), Gordon (blue shirt) and Warren took up the Hungarians. AJ was the only one who had played the game before. He graciously came over from Rob's Iron Cross game to make a fourth for my game. For more about the scenario, I would direct you to the July 6 Post
The view from behind the Russian center prior to deployment. In addition to handing each player an OOB, I added these stand-up tents to identify the units and their key information (morale, any special attributes). They were pulled once the game began, but were very helpful for orienting players and setup, particularly for players not familiar with the era, the units, or the game system.
AJ would wind up matching vs Warren and Dave vs Gordon. General Dice was not with Dave this night (to say the least), and so the Russian effort suffered for it. 
Left: A shot of the table, mid battle, as seen from the end of the table on the Hungarian right/Russian left (Gordon and Dave). Right: The center as seen from behind the Hungarian line, mid battle. The Russian battery had been taken out by counterbattery early on (the gap in the Russian position on the hill at the top of the picture)--Dave would advance the Russian infantry and Gordon would push the Hungarian columns seen in the foreground forward and deploy them into line--and in the exchange, the Russians wound up getting the worst of it (did I mention General Dice?)
One new thing that happened in this game was cavalry-on-cavalry action. Above, the Hungarian hussars, in green with the blue shakos (run by Gordon), are about to finish off the Russian hussars (run by Dave). Despite this being an even affair, things did not go well for the Russians (did I mention that General Dice was not kind to Dave this night?).  There was a similar cavalry clash on the other end of the table between AJ and Warren (with a more even result). In short, the rules handled cavalry vs cavalry well, and so that aspect of the system has now been proofed, too.
Based on feedback from this game, I also added these inch indicators to my measuring sticks. I've found that time and energy invested in player aids and tools is well spent. 
I did gain some good lessons learned from the debut of the game system as a walk-up, participation style game (of the sort that might be run as an event at a US convention, or a future club game night).  Assuming no familiarity with the rules, four players is about as many as can be handled given a four hour time slot. The start of the game, in particular, was very slow going--and that has been the trend in all the playtests with new players. The rules are not complicated, but there is a learning curve involved.  I probably would shave down the number of units in the next game to move things along--maybe by having fewer on the table at start and then adding them as reinforcements as players pick up the system. Although the rules worked well (again), there were two or three points that came up during the game that called for some adjustment afterwards--consulting with my playtesters, I have made a few tweaks to address them. I am now shifting my focus to writing the rationale and supporting information. I'm on track to post the package by the end of August (fingers crossed).  In the meantime, I've got another playtest coming up with some new players in the next week. 

Excelsior!

Saturday, July 6, 2024

BORSCHT AND GOULASH. CBW PLAYTEST (RUSSIANS VS HUNGARIANS)

 

The Hungaran (Honved) Army at Start: Ready to Deploy

For those who may be following along, I am pleased to report that the momentum for playtesting and proofing the Chocolate Box Wars (CBW) system continues. This most recent playtest took the next step, going to multi-player.  One thing I wanted to do was expand the size of the game to add players, but not so much that more table space would be needed (maintaining a roughly 4'x6' size), or that play would bog down. I provided a mirrored starting force for each side, but had options that allowed each to customize their approach. I also decided to put an exotic combination on the table: Russians vs Hungarians. Now, these armies did clash near the end of the Hungarian Revolt (in 1849)--when, for a brief time, there was a separate Hungarian (Honved) Army.  That Russian Army, though, was in the Crimean uniform. This Russian Army happens to be modelled on the later (Kepi Wearing) Russian Army of the Russo Turkish War--but the Chocolate Box Wars is all about the broader era, so for the purist out there, please avert your eyes. For others who may enjoy a bit of eye candy, read on: when are you ever going to see something like Hungarians and Russians on a table other than in these parts? Here is how the playtest was designed and run (with a few notes).  As usual, you may clix pix for BIG PIX in this post. 
Each side had a deployment area. Some figures were placed in them at start, but this was just to differentiate the commands. Once assigned, these could be redeployed anywhere in the zones. 
This was a four player game. For each side, there were two player commands and a set of units that would be divided and allocated between them. This was a "tournament style" game with the object being to exhaust the other force.
Each player command was roughly a reinforced brigade, with three infantry battalions, a half battalion of light infantry, and a cavalry regiment.
A closeup of the Russian (left) and Hungarian Infantry (right). This would be the debut of my Russian army on the table. The other Hungarian Infantry brigade were in shakos as opposed to this brigade's more colorful mix of kepis and fur caps. 
Each side had a set of special units and HQs that would be allocated to the players. One player would take the Army HQ and the other the Chief of Staff, and two of the four units each.
Each side had one veteran CBW player and one new to the game. (Left) Mark D (CBW veteran) and Byron (arms crossed) took up the Russians. (Right) For the Hungarians were AJ (CBW veteran, also of AJ's Wargaming Blog) and Ralph (baseball cap). Mark D took the Army HQ, and the Romanian and Bulgarian Legions, while Byron took the Chief of Staff, the Russian Guard and the Artillery. Ralph was assigned the Army HQ, the German Legion and the Hungarian Grenadiers, while AJ took the Chief of Staff, the Polish Legion, and the Artillery. 
Both sides took a balanced advance, shaking out into lines as they approached. 
(Left) The view from the end of the Russian right wing and from behind the Hungarian line facing it. I was busy facilitating the game, so don't have a detailed battle report. 
The center of the Russian position as things develop. The Russian rifles have occupied the town and the Bulgarian Legion are in line extending from it. A very solid unit and strong position (you would think...). At the top of the picture, Byron has pushed a Russian line battalion out front while the white-capped Russian Guard can be seen moving up in support. 
The obligatory shot of my antique pfennig activation markers in use behind the Honved "White Caps." 
The Russian Chief of Staff watching the action on the Russian left while the Russian Guard takes up position behind the guns. 
The scene from the right end of the Hungarian line. AJ would push the infantry columns forward and press the Russian center to good effect. 
Before the game, everyone is still a winner: above, the Russian Army at start ready to deploy. As I hinted, General Dice turned against Mark D (in particular), and despite what I saw as equal play, the Russians would get the worst of it in this game.  Nevertheless, the playtest turned out well--exercising the system and finding no "holes" in the rules or other things that would need changing (although I am thinking of one or two minor adjustments). 
I was finally able to get my Russian Army on the table for the first time, which was gratifying to see.  And the "first time curse" certainly came true for their debut. Best to get it over with before I bring this to the club game night next week, though!  Thanks to Mark D, Byron, AJ, and Ralph for helping with the playtesting--and being fine company. It was another good day playing with toy soldiers. Our new motto is, "It's all good in Chocolate Box Wars!"

Excelsior!

Wednesday, July 3, 2024

LION RAMPANT RESOURCES PAGE UPDATE

 


This is just a notice to let anyone who may be interested know that I have posted a corrected version of my Lion Rampant II Unit Matrix (Version 5) on my Lion Rampant II Resources page. You can navigate to that page and find the link to download the pdf  version there. 


Front and Back of Tbe Corrected Version

Thanks to Klikkat for leaving a comment and pointing out the error (I had the wrong attack values for Drilled and Bow Armed Elite Cavalry). In addition to having the version number in the title, this updated version (Version 5) has black headers to set it apart from earlier ones (V4 has yellow).  

In other news, I had another playtest of the Chocolate Box Wars system last week.
Rob (left) and Mark D (right), ready to get stuck in on CBW playtest #4

Didn't get any pix of the action, but can report that this playtest incorporated the adjustments from the last, and we collectively determined that the system has now been validated: no new fixes or changes needed. The next step will be to playtest a multiplayer game, including several players who haven't gamed the system yet, which I will be doing at the end of this week.  Even if that doesn't work out, I can say with confidence that CBW works as a two player game, which is in keeping with the original "Army in a Box" idea: easier to get two people together for a game than more, and easy to get a game on the table with little (or no) prep. Very like DBA/DBM in that way (and other systems since that include a "tournament" style framework). More as it develops.

Excelsior!

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